This maximizes your options before they enter their main phase, although you should keep in mind that you don’t have to take a card-it’s sometimes best to leave their hand as it is-and that targeting yourself is a valid option too, especially if you have a dead card in hand.īut my favorite use of Vendilion Clique is to play it in response to an effect that asks your opponent to put a creature from their hand onto the battlefield. The most common time to play Vendilion Clique is in your opponent’s draw step. Vendilion Clique in Response to Through the Breach If you control Baral, Chief of Compliance, you even get to loot in the process, so this can sometimes be a good move for Storm players. You can then play Grapeshot, let all the copies resolve to reduce their life total to 12, return the original Grapeshot to your hand with Remand, and cast it again for exactly lethal.įinally, if your opponent is beating you down and refuses to cast any new spells, then as a desperation move you could Remand your own Serum Visions (or any other spell). Suppose your opponent is at 21 while the current storm count is 9. That’s perhaps my favorite line of play in this article.Īnother situation where countering your own spells can be beneficial is with storm cards. Conversely, if you’re the Affinity player and know that your opponent is holding Remand, then you should sometimes restrain yourself and opt not to feed your Ravager in response to a removal spell. In that case, you might as well Remand your own Fatal Push so that you can recast it and target their Arcbound Ravager. But if you target your own spell, then you will get a second chance to resolve it while their Cryptic Command (if they chose the Dismiss mode) is countered for lack of a legal target.Īnother situation where Remanding your own spell can be useful is when your opponent responds to your Fatal Push by sacrificing that creature to Arcbound Ravager. If you then Remand their Cryptic Command, they can just cast it again. One situation where this can be correct is in the late game against a control deck where your opponent Cryptic Commands a spell you’d like to resolve. And in certain unusual cases, you are incentivized to counter your own spell. The dream scenario is to counter a flashbacked Lingering Souls-in that case, Remand turns into a straight-up Dismiss. The typical use of Remand is as a pseudo- Time Walk, countering an opponent’s spell while digging deeper in your deck.
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