Reduced Winterhalter engine power drain (from 6000 total to 4250).Added energy drinks and protein bars to vending machines.Adjusted small water flow sounds: lower max volume, lerp volume according to the water flow (-> small leaks are much more quiet).Made matriarch genes slowly heal bleeding (not just afflictions of the type “damage”) to get it to be more in line with the description.Increased the priority of explosion particles to make it less likely for them to not appear when the particle limit has been reached.Clients need to wait 1 minute if their vote gets rejected before they can start another vote of the same type.The card gets assigned the appropriate tags for the character doing the purchase. ID cards can now be purchased from outposts.Color subs in the sub editor’s list to indicate whether they’re vanilla, workshop or local subs, added a tooltip that explains why some of them cannot be deleted through the editor.Prevents campaign getting softlocked if someone rewires the docking port in a way that makes it dock/undock immediately at the start of around. Show a verification prompt if an automated circuit tries to make the submarine undock from or dock with an outpost. Added a bunch of new UI sounds (tickbox toggling, confirming transactions, increase/decrease sounds for number inputs, cart sound for adding/removing items in store interfaces, selecting/clicking components, sliders and modlist).Added damage overlays to characters (characters who’ve taken damage look damaged).If you want to keep the chat keybinds the way they were (separate keybinds for local and radio), you can rebind the “Chat” and “RadioChat” inputs back to T and R and the new “ToggleChatMode” and “ActiveChat” inputs to something else. There’s now a dedicated “ActiveChat” keybind (T by default) to open the chat using the currently active chat mode.Voice chat now has only one push-to-talk keybind (V by default) which respects the selected chat mode.Chat mode (radio/local) can be toggled using a dropdown next to the chat box or with a dedicated “ToggleChatMode” keybind (R by default).Adjusted and normalized the item loadouts for all the jobs.Changes to the event manager settings (that affect the monster spawns).Changes to the level resources distribution.Changes to the level generation parameters, especially in Cold Caverns and the Ridge.Changes to the campaign progression in general.Reduce nausea chance of energy drink to 25%.Halved Mudraptors’ priority for eating dead bodies.Added a large Crawler variant for some missions (removed the Swarmcrawler that was used for crawler missions).Adjustments to the mission specific variants of the monsters.Some items don’t appear early in the game anymore.
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